﻿namespace Components;

/// <summary>
///   Collects information to give population bonuses and penalties to species based on how well they do in the
///   stage interacting with each other and the player for real
/// </summary>
[JSONDynamicTypeAllowed]
public struct SurvivalStatistics
{
    public float EscapeInterval;

    /// <summary>
    ///   Used to prevent population bonus from escaping a predator triggering too much
    /// </summary>
    public bool HasEscaped;
}
